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Pain (Playstation 3)

I was Lead Character artist for Pain, I oversaw character art marketing, pipeline, animation & rigging. I some of everything but was working with a team on many of these assets. I usually tackled harder tech art and early prototyping, then passed things off to artists once a pipeline & look were established. Proprietary game engine.

Marketing art I worked on, used in game assets & painted over.

Marketing art I worked on, used in game assets & painted over.

Marketing art I worked on, used in game assets & painted over.

Marketing art I worked on, used in game assets & painted over.

I modeled & textured the first & main character, Jarvis.

I modeled & textured the first & main character, Jarvis.

Marketing art I worked on, used in game assets & painted over.

Marketing art I worked on, used in game assets & painted over.

Marketing art I worked on, used in game assets & painted over.

Marketing art I worked on, used in game assets & painted over.

I did a bit of concept art.

I did a bit of concept art.

All the fun characters in our game.

All the fun characters in our game.

Art directed but create this.

Art directed but create this.

Art directed but didn't model this character.

Art directed but didn't model this character.

Mime Toss was one of the best modes of our game. :)

Mime Toss was one of the best modes of our game. :)

I rigged & animated the character in the sling shot.

I rigged & animated the character in the sling shot.