I've been a video game artist for over 2 decades working mostly on Character Modeling, Texturing, Rigging, Mel/Python Scripting and Art Directing. I've worked on 9 published PlayStation games as well as VR/AR and various mobile projects. I've also done environments & UI work. I legally changed my name a couple years ago from Peter Walters to Peter Geist.
peterjwalters.com
We're a small startup team so I wear a lot of hats, mostly work on characters, animation, rigging, marketing materials, scripting, lighting, modeling & texturing for Lumberyard game engine. Currently working on a mobile game called MadWorld.