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Peter Geist
Peter Geist
Art Director at Carbonated, Inc.
Los Angeles, United States

Summary

I've been a video game artist for over 2 decades working mostly on Character Modeling, Texturing, Rigging, Mel/Python Scripting and Art Directing. I've worked on 9 published PlayStation games as well as VR/AR and various mobile projects. I've also done environments & UI work. I legally changed my name a couple years ago from Peter Walters to Peter Geist.
peterjwalters.com

Skills

3D Animation3D ModelingMel ScriptingRiggingTexturingCharacter DesignPython Scripting

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Unity
Unity
Illustrator
Illustrator
Blender
Blender
Git
Git
Lumberyard
Lumberyard
O3DE
O3DE

Experience

  • Art Director at Carbonated, Inc.
    Los Angeles, United States of America
    May 2019 - Present

    We're a small startup team so I wear a lot of hats, mostly work on characters, animation, rigging, marketing materials, scripting, lighting, modeling & texturing for Lumberyard game engine. Currently working on a mobile game called MadWorld.